- Softened Reeds
- Wooden shafts
- To have read the basket weaving book
- Double click a bottle of scouring toxin and target one of the reeds of the color desired.
- Open the Alchemy menu using a mortar, go under the tab Earthen Mixtures and select “softened reeds”. If the player only has a single type of dry reeds in his bag, it will be automatically turned into softened reeds. If he has multiple colors, he will get a target cursor to select the ones he wishes to use.
In either case, if at least 2 of that type of reeds are in the player’s backpack, two of said type will be used up as well as the scouring toxin and a softened reed of matching color will be placed in the player’s bag.

Making the Basket
In the Tinkering menu, under wooden items, players can see the various craftable baskets. The table below displays the types available as well as the material requirements. The reeds referred to in the table are softened reeds.

If the player has more than 1 type of softened reeds in his backpack, he will be asked to target the material he wishes to use. If he has enough soft reeds of the targeted type, a completed basket hued same color as the reeds that were used will be created.
The basket will simply be labeled “basket” or whatever specific name its original art is.
Below is the complete set of craftable basket hues. Note that to obtain the plain version of any basket, players will have to use the scouring toxin on them as the “plain” plants will give reeds hued.
Scouring Toxin
The scouring toxinis made by Alchemists. The ingredients are:
- Toxic venom sac from the toxic slith
- Empty bottle
Note that the Toxic Slith doesn’t’ current drop the sac as loot is currently being generated on all Ter-Mur monsters.
The toxin is crafted using the Alchemist menu, under the Poison tab.
Once created, the toxin currently has 2 functions:
- Soften reeds
- Scour dyable items

On double click, player is asked which item he wishes to scour. If the player targets a dyable (ie any item which can currently be dyed with the new natural dyes), that item’s color will be reset to 0.
If the item targeted is a dry reed, if at least 2 of that color of dry reeds are present in the player’s backpack, they will be turned into a softened reed.











